Military technology unlocks advancements such as land units, improved morale, combat tactics, and new buildings. Diplomatic technology unlocks advancements such as naval units, improvements in trade, new buildings, and improved colonial expansion. Administrative technologies unlocks advancements such as increased productivity, new forms of government, new buildings, and the national idea system. Technological advancements are invested in over time, and will require the expense of monarch points. The Catholic faith makes use of the Papacy, which can allow a nation to have control over the Pope or to use their influence for other rewards. Players can employ missionaries to convert their provinces or can engage in policies of universal religious freedom. Many major religions are present in and influence the game and provide distinct bonuses to their practitioners. Combat can be done on both land and sea, and it attempts to simulate real world factors such as morale, discipline, competency of leaders, terrain, and supply lines. Espionage can also be employed against enemy states in order to claim their territory, or incite rebellion in their provinces, as well as other dubious methods. Diplomacy is a large aspect of the game, as creating alliances vassal states and tributaries, improving opinions and monitoring expansion and coalitions is vital to a player’s survival. The game is a sandbox environment, and while there is no strict rule on winning the game, a loss occurs when the player’s nation is removed or annexed from the map. Players can choose to conquer the world by military might, become a colonial superpower, establish trade dominance, etc. The player does so through their choices as sovereign of their nation, and through the spending of resources available to them: Prestige, Stability, Gold, Manpower, Legitimacy for Monarchies, Republican Tradition for Republics, Devotion for Theocracies, and Monarch Power (Administrative, Diplomatic, Military). The gameplay requires the player to lead a nation by finding a balance of military, diplomacy, and economy. Each of these provinces contribute to their country either positively or negatively, as provinces can both provide resources to a nation and serve as a point of unrest and rebellion. The game itself is an interactive map of Earth divided into the provinces that compose nations. It’s a strategy game where players control a nation from the Late Middle Ages through the Early modern period (1444 to 1821 AD), conducting trade, administration, diplomacy, colonization, and warfare. Europa Universalis IV is a grand strategy video game in the Europa Universalis series, developed by Paradox Development Studio and published by Paradox Interactive.
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